Loose Parts for Active Play & Learning

The theory of loose parts was first put forward by Simon Nicholson in the 1970s, and states that the creative potential of an environment increased with the number and variety of flexible materials within it. Loose parts are defined as materials that can be moved, carried, combined, redesigned, lined up, and taken apart and put back together in multiple ways. Loose parts can be natural or synthetic and manufactured. They are materials with no specific set of directions that can be used alone or combined with other materials. Loose parts can include a variety of simple equipment pieces. Think balls, hoops, ropes, cones, parachutes, scarves, bean bags. You can enrich your existing play environment with the addition of mobile and low cost active play equipment.

We traditionally use simple equipment to play structured games with rules, but I want you to think about letting the children use these open-ended materials for unstructured play, creating and designing their own challenges and games. What if you put out some balls, hoops, scarves, bean bags

Loose Parts For Active Play and Learning - Sharron Krull

The children may become curious about what the materials are and how to use them.  They will then begin to explore the materials in different ways using their imaginations and strengthening their problem-solving skills. This leads to discovering that the materials can do many things. Discovery results in pleasure.  Pleasure results in repetition. This process of curiosity, exploration, and discovery is the cycle of learning.

Now, I could give you an awesome list of what the children came up with, but I’m not going to do that. I want to suggest that you observe and acknowledge their creations, celebrating their discoveries and experiments. Perhaps the next day add another loose part (i.e., a rope). The ideas of loose parts you can use is only limited by your and the children’s imaginations.

Benefits of Loose Parts:

  • Enables children to manipulate their environment, to experiment, and to interact with materials
  • Helps children actively construct knowledge from their own experiences.
  • Encourages interaction among children and cooperative play
  • Increases risk-taking, conflict resolution, and communication
  • Deepens critical thinking and problem solving
  • Promotes divergent and creative thinking
  • More symbolic and imaginative play
  • Supports gross and fine motor skills
  • Developmentally inclusive

Give children the time, space, and an ample variety of loose parts to discover and create with.

Loose parts are all about active play and learning!

Product Recommendations:

High-Bounce Play Balls Set of 6 (BOUNCE)

Excellerations Brawny Tough Rainbow Parachutes (P6)

Brawny Tough Activity Hoops (HOOPSET)

Zebra Hoops Set of 6 (HULA)

Nylon Jump Ropes (RPST)

Rainbow Movement Scarf Classroom Pack (SCARFSET)

Excellerations Super Sensory Beanbags Set of 12 (COOLBEAN)

Colored Beanbags Set of 12 (CBB)

Colored Cones Set of 10 (SETC)

Fruit Family Exercise Game

May is National Physical Fitness and Sports Month! Being physically fit encompasses muscular strength and endurance (increases bone growth and fortifies bone density), cardiovascular endurance (exercises the heart) and flexibility (moving joints and muscles through their full range of motion). Spring into action with this cooperative group game that highlights healthy eating, produces endorphins, promotes physical fitness as well as moderate to vigorous physical activity. Be Fit, Be Happy, Be Healthy!

Fruit Family Exercise
Materials Needed: Available indoor or outdoor space
Music: CD player and CD

Let’s Get Started:
1. Children sit in a circle. Have children count off as an “apple,” “orange,“ and “banana.”
2. “Apples” stand up, leave the circle and scatter in the available space.
3. “Oranges” go and stand toe to toe with an “apple.”
4. “Bananas” go join an “apple/orange” pair to create a “Fruit Family” consisting of an “apple, orange and banana.”
5. When the music starts, apples will do an exercise of their choice (jumping jacks, jog in place, touch toes, etc.).
6. “Oranges” will count the number of completed exercises the “apples” do.
7. “Bananas” will be the “cheerleaders” and encourage the “apples” with actions and words to motivate and inspire by jumping up and down, arms in the air shouting “You can do it!” “You have the power!” “You have the energy!” “You GO!”
8. When the music stops, “oranges” tell the “apples” how many exercises they did, and “bananas” will give the “apples” a high five, pat on the back, round of applause or any other affirmation of their choice.
9. The game continues with the “oranges” exercising, “bananas” counting, and the “apples” cheerleading. When the music stops, the “bananas” tell the “oranges” the total amount of exercises completed, and the “apples” share in the celebrating with the oranges.
10. The game ends after the “bananas” exercise, “apples” count, and “oranges” cheer encouragement.

Ready, Set… RUN!

It’s official: This week marked the beginning of summer! Summertime means more time for outside play, and when children go outside they naturally want to move—and not just move, but run and run! Running is a fundamental motor skill that helps children move from one place to another. Once children learn how to crawl, creep and walk, running naturally follows in the developmental order of learning locomotor skills. And when children discover that they can run, they usually can’t get enough of it.

Running’s benefits include the promotion of gross motor skills, vigorous physical activity, and the development of the components of health-related physical fitness–muscular strength and endurance, flexibility and cardiovascular endurance. Here are some activities that will get you off to a running start in helping children in your classroom or home to master movement:

Run Like the Wind
Set up boundaries using ropes or the Start to Finish Lines 15’-24’ apart. Have children run from one line or boundary to another holding a crepe paper streamer, scarf or Rainbow Dancing Wrist Band. They will automatically return to the start line and ask to do it again and again!

Flying Paper Plates & Newspapers
Set up boundaries using ropes or the Start to Finish lines 15’-24’ apart. Have children place a paper plates or sheet of newsprint (9” x 12”) or newspaper (11” x 12”) on their chest and start running. As they run faster and faster they will discover that the newspaper or plate will stick to their chest… a lesson in science, too! Another option is to put a paper plates on the palm of each hand and start running to see what happens.

Run & Roll
Set up boundaries using ropes or the Start to Finish lines 15’-24’ apart. Place a tumbling mat or playmat a few feet in front of the finish line. When you say, “Get ready, get set, run,” the child at the “start line” runs to the mat and falls, rolls or tumbles to a stop. Without even directing children to the start of the running course, they will be in line just panting and waiting for another turn to “Run and Roll.”

Non-Competitive Red Rover, Red Rover
Set up boundaries using ropes or the Start to Finish lines 15’-24’ apart. Two people at the finish line hold a sheet of newspaper (~ 22” x 24”) with two hands on each corner. When you say, “Get ready, get set, run,” the child at the “start line” (with the palms of his hands touching and pointing forward) runs and bursts through the newspaper!

Tails
Set up boundaries using ropes or cones in the available space. Each child tucks a scarf or Rainbow Dancing Wrist Band ribbon into their waistband behind their back. The scarf or ribbon is now their “tail.” The game starts when the music starts and the children run in the available space. The game is played like tag, but instead of tagging each other, children pull the scarves or ribbons out of others’ waistbands and drop them on the ground. The child whose scarf or ribbon is pulled, picks up his scarf (tail), goes to “the tail repair area” (a designated spot, such as a classroom door, tree, etc.) to replace the scarf in their waistband. Once the scarf is secure in their waistband, the child returns to the game and resumes pulling “tails.” The game ends when the music stops. This group game promotes cooperative play, vigorous physical activity and offers lots of laughter!